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-Levels combining closed spaces as well as enormous open areas
-Visualization optimized for hardware TnL (both FF and shading capable parts)
-Continuous level of detail technology for all the geometry
-100 000 polygons per frame at 60 fps on average hardware
-Detailed character models (500-10 000 polys)
-Powerful skeleton-based animation allows usage of motion-capture hardware and produces smooth and realistic motion of characters
-High-speed blended animation system capable of up to infinity number of bone interpolation & modulation
-SSE/3Dnow! Technologies used for skinning and forward kinematics